![]() The DS came with technical upgrades new at the time. It was meant to be an additional component to the Game Boy and GameCube consoles, however, it’s backward compatibility and success made it Game Boy’s successor. For one we had a plethora of all kinds of games and the highest amount of RPGs that a Nintendo console has ever had. Though we did expected the DS to be the handheld Nintendo 64 just like the GBA was the portable SNES, but ironically that wasn’t the case because the DS exceeded that expectation by doing everything better than the N64. Nintendo wisely shepherded a wide array of games onto the DS to appeal to adults and non-traditional players in a way we’d never seen before. Not only that, the DS introduced distinctive new features to handheld gaming: two LCD screens working in tandem (the bottom one featuring a touchscreen), a built-in microphone, and support for wireless connectivity. With the ability to do touch screen on the bottom screen paved the way on gameplay innovation. Finally given the name Nintendo DS, short for “Developers’ System” or “Dual Screen” was a wild success. The idea of two screens seemed like too much multitasking but it proved to be the most important factor. This upcoming handheld’s model was designed by Nintendo’s LCD games in the early days when former Nintendo president Hiroshi Yamauchi about a dual-screened console. ![]() ![]() Sometimes old ideas can still be refreshing when trying to be different from the competition. Nintendo needed to act fast with their next handheld to be more complex for the their games to be only played on the system. But as technologically primitive as portable games were, they were victims of video game piracy and emulation. ![]() ![]() The Gameboy Advance was the last ever true 2D console as up to mid-2000s, technology using 3D games became the standard since the Playstation Portable achieved such a thing. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |